XR software and applications have progressed tremendously during the last few years, in terms of sound and graphic quality. However, developers have constantly overlooked a critical aspect in building enterprise or personal use apps: accessibility for users with disabilities. Now, on the 75th anniversary of the National Disability Employment Awareness Month, celebrated in October, the XR Association (XRA) made a significant update to its guidelines to include this aspect.
The new update to its guidelines, titled “Accessibility & Inclusive Design in Immersive Experiences,” is available as a standalone document. It contains detailed best practices for all the categories of disabilities. Thus, developers have an actionable list of features they can incorporate in the UX and UI of XR software.
The introduction to the new guidelines states that its authors collaborated both with disability advocacy groups and with individuals with disabilities to elaborate the document. The authors encourage developers to include these stakeholders in the process of designing and testing new XR software and rely on their input in order to:
The new accessibility guideline contains recommendations for five categories:
Here are some of the key guidelines published by the XRA.
XR software needs to provide accessibility features that involve either adding or reducing various parameters that allow users to interact with the software in the intended manner. These parameters are:
For visually impaired persons to be able to interact with XR software and apps, developers need to provide the following accessibility features:
The authors of the guidelines suggest that deaf and hard of hearing users will need:
Users with mobility impairments need to be able to physically navigate an immersive environment in a safe manner, taking into account their restrictions. These accessibility features include settings and menu options that allow them to:
Users with cognitive or learning disabilities will be able to enjoy the full experience of XR software by implementing accessibility features such as:
Making XR software, games, and apps more inclusive means that the potential market for both hardware and content will increase. At the same time, it is a movement towards democratizing the immersive experiences industry by making it available to all users, free of limitations.
As one of the key figures in elaborating the guidelines, Larry Goldberg, Head of Accessibility at Verizon Media said, “The XR Access Initiative was formed to help ensure all voices were heard – across multiple stakeholder groups – in order to develop and advance a shared vision for the inclusive design and accessibility in XR technologies.”
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