Virtual reality is becoming increasingly popular among consumers and businesses. VR creates immersive, simulated experiences for users by placing them in a digital environment. It can power various genres of video games, and people use headsets for fun, fitness, and social interaction.
However, virtual reality is still relatively new. As it evolves, more use cases will emerge. What are some existing applications, and which populations benefit from them? Users from every age group can use VR but may use it for different purposes.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games, which typically appeal to a younger audience.
Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals. For example, the Meta Quest device is not suitable for children under 13 years old, according to its Safety Center website.
Meta suggests that children younger than 13 have a higher risk of injury and other adverse effects when using virtual reality. These suggestions are not grounded in medical science, but they provide information on which age groups the hardware best suits. In other words, children under 13 years of age can use VR headsets, but some risks are involved.
Here are the benefits of using VR for each age group, including children over 13, adults between 18 and 65, and seniors over 65.
Virtual reality provides myriad opportunities for teenagers 13 years or older. For example, VR:
Here are some benefits adults between the ages of 18 and 65 will reap when they use VR, as virtual reality:
Older adults over the age of 65 can also benefit from virtual reality in several ways, including:
VR and AR technologies can also reduce barriers and create more opportunities for marginalized and underserved populations, which promotes a culture of equity and inclusion.
What are some common VR applications these age groups might be interested in?
The list below includes some ways children can use virtual reality:
Here are some examples of VR applications for people ages 18-64:
Here are some ways seniors can use VR:
Virtual reality is still in the early stages of development, but the market will grow in the next few years. People of all ages will be able to reap its benefits as it becomes more popular among consumers and businesses.
Virtual reality has limitless potential, so there’s no reason someone of a certain age should or shouldn’t use VR hardware and software.
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