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How XpertVR Is Changing the Face of Traditional Research With Virtual Reality

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Virtual reality has gotten more sophisticated over the years. Although its well-known applications lie in gaming and entertainment, its potential isn’t limited to these industries. Market research, for instance, is an avenue that has yet to be explored fully.

Tech startup XpertVR is perhaps one of a handful of companies pushing the boundaries in this field, providing businesses with unique immersive solutions.

What Is XpertVR?

XpertVR was founded by Drew MacNeil and Evan Sitler. They met through entrepreneurship programs at Goodman Group Venture Development. Their shared fascination with XR brought them together. Over the years, they considered 360 video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research.

Drew MacNeil, co-founder of XpertVR

MacNeil and Sitler, driven by their interest in marketing, began consulting market research firms in 2018. They immediately learned how outdated the industry was. At the same time, they realized the potential for innovation in the market research industry.

From then onwards, they started making retail environments for clients. Eventually, they landed a deal to manage, as well as consult, the Brock University R3CL facility. They haven’t stopped innovating since.

Using Virtual Reality for Market Research

One of the biggest challenges in traditional market research is creating realistic test environments. Due to budget and time constraints, companies often fail to deliver ideal testing scenarios, which leads to less than accurate data.

That’s where virtual reality comes in.

Evan Sitler, CEO & co-founder of XpertVR

XpertVR uses immersive solutions to simulate stores, retailers, and many other user experiences, without having to build physical assets. From consumer behavior research to product A/B testing, the startup can create a variety of simulations to fit the needs of their clients.

“VR has made the data research traditionally collected much more abundant as well as less cost-prohibitive,” Sitler said in an interview. “Because of this and the far wider range of ideas that can be tested in VR, researchers are starting to focus more on the consumer’s experience.”

VR simulations enable researchers to gain detailed insights into consumer behavior, product designs, and commercial layouts while reducing operational costs. Since virtual mock-ups are customizable and controllable, they can make quick changes to testing environments. Plus, they won’t incur additional heavy costs in doing so.

Compared to traditional market research methods, VR solutions are less labor-intensive and more cost-effective. After all, virtual testing scenarios can be conducted in just a single location. That means researchers can test multiple environments without incurring exorbitant costs from moving participants between locations.

Pushing the Limits of Research With Virtual Reality

XpertVR builds custom applications, which are compatible with different VR headsets and software platforms. For example, they made an immersive environment in Unity to test custom furniture models. They allow data collection using eye and hand tracking, audio and video capture, and other VR accessories. Moreover, they can help clients look for the most suitable hardware for any research endeavor.

As mentioned, XpertVR also works with researchers in the academic scene. The startup can help with grant applications by ensuring the technical accuracy of hardware and software. They can develop VR classrooms for students, where they can interact in real time. They can also teach researchers how to use VR solutions.

XpertVR team

XpertVR developed a High Seas VR simulation for researchers from Brock University. The goal was to test whether people’s perception of the ocean would change after viewing future scenarios in VR. They designed two immersive scenarios of the high seas in 2050: an above and below water simulation.

The simulation turned out to be a fun and positive experience for participants. At the same time, the researchers were able to get the data they needed.

The Future of Virtual Reality and Market Research

“There are many ways VR could influence market research,” MacNeil said. “But XpertVR thinks the most interesting will be around researching and deploying brand experiences.”

XpertVR has no doubt that virtual reality can make brand interactions more engaging for consumers. Additionally, they believe VR-driven research will propel businesses to make investments in these immersive experiences.

As for XpertVR’s future, they are working on Research Access Portal. The portal lets researchers perform studies faster and within budget. They’ll be adding more tools and features in the coming months.

“Our hope is that this portal will benefit researchers around the world, giving both academic and private researchers the power to better understand human behavior and make a positive impact on the world through their research,” MacNeil shared.

 

Gergana Mileva

Based in Prague, CZ, Geri is a freelance journalist and writer, focusing on technology, finance, and marketing. If you have a story suggestion for Geri, you may contact her here.

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