This year’s Auggie Awards ceremony saw two new categories with winners including Microsoft, Google, Zappar, Hand Physics Lab, Breonna’s Garden, Snap, and Niantic.
Panels led by Dean Takahashi and Kavya Pearlman, and talks by Kent Bye, Hao Li, and Louis Cacciuttolo. All followed by Ori Inbar’s closing and the state of XR.
It is humanly impossible to see all that there is to see at AWE. Here, we learn that it is also impossible to write about all that we want to see.
Representatives of Unity, 8th Wall, Holo-Light, Media Monks, and Sunrise International share their insights and predictions on changing XR markets.
Announcements from Unreal and Atheer, and a series of panel discussions focusing on the future of XR. Finally, AWE wraps with the Auggies and Nextant awards.
AWE Day 3 featured XR technology talks from the University of Oregon and the Virtual World Society, with announcements from Unity, HP and Microsoft, NVIDIA, and others.
Tools, updates, SDKs, market projections, adapting to COVID and more. Industry experts and enterprise reps from major XR companies in our AWE highlight.
We look at the past, present, and future of the XR technology showcase and AWE’s Auggies, including the first public announcement of this year’s nominations.
The AWE’s XR technology Auggie Awards are in voting. Here we look at how voting works from registering for an account through the judging process.
The Auggies recognize your favorite XR technology and experiences in a number of categories.
In terms of events, participants, and opportunities to attend, Augmented World Expo (AWE) is the largest AR, VR and...
The fourth annual European Augmented World Expo is set to take place on October 17 and 18 in Munich...
The past few years brought many new entrants into the smartglasses market, including established companies like Microsoft and newer...
The AWE AR/VR conference has reached its 10th edition, and it promises to be bigger and better than ever. The...