GDC 2023 State of the Game Industry Report Includes Insights Into VR and AR
VR and AR gaming seems to be calming down from last year but responses suggest that XR game developers are looking at big changes coming down the road.
VR and AR gaming seems to be calming down from last year but responses suggest that XR game developers are looking at big changes coming down the road.
Enterprise devices are increasingly using the term “assisted reality” to describe lighter-weight applications provided by lighter-weight hardware.
Virtex COO and co-founder Christoph Ortlepp walks us through the history of Virtex, where the platform is now, and plans for the future of VR esports.
We talk with ONTOP Studios founder Nuno Folhadela about how XR esports could bring young people back to theaters to run and play instead of sit and watch.
ARGO is its own hardware offering with its own custom operating system. We look at the industry solution as well as its history within DigiLens.
Dispelix and VividQ both had pieces to what could be AR’s holy grail. They’ve joined forces to bring this new waveguide technology to the masses.
The Navigator 520 and Navigator 500 look pretty similar from the outside but there are big differences under the hood coming at a slight price increase.
MeetKai was a B2B company for years but released its first major consumer activation just a few months ago. Their newest announcement is even bigger.
Mastercard and ROSE reunited (with help from ROSE’s old friend 8th Wall) to create an AR tour of the Miami Design District hosted by Craig Robins.
The VIVE XR Elite launched quietly but is one of the most exciting things we’ve seen from the company in some time. But there are questions too.
The Thrill of the Fight is a VR boxing simulator available for Quest 2 and PCVR. For a game with a budget-friendly price tag, it has a lot to offer.
HomeAR rolled out a new feature that allows prospective homeowners to view virtual model homes even when they aren’t working with the developer.
Come aboard the Skeld II in VR. We’ll talk about buying the game, navigating menus, playing the tutorial, and identifying the impostor among us.
Robust community guidelines have the power to keep us safe and accountable in social VR. Researcher Rafi Lazerson has some ideas on making that happen.
A major trend of this year’s study was more people coming to immersive technology - with some more grounded and realistic expectations and predictions.
This was the third annual Metaverse Safety Week hosted by the XR Safety Initiative. There was a lot to talk about, but these are a few highlights.
Mytaverse has a short, colorful history full of big partners, a big funding round, and a big update bringing more expressive avatars and better graphics.
VR can be nauseating for anyone and it can be downright intimidating - or exhausting - for older users. Try easing in with these games and apps.
We take a look at cloud services offered by Varjo, NVIDIA, RealWear, Snap, and others to see how they use and incorporate this tech in their applications.
Lens Fest is an annual event for the Snap Lens creator community. It includes software updates, information sessions, and even an awards show.
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