Are you attending XRDC’s AR and VR conference in San Francisco on October 14-15? Do you follow all the latest tech trends? The XRDC AR/VR Healthcare Report is out now and is a must-read. Healthcare affects everyone. The report covers the latest advancements in AR and VR with interviews from 5 leaders using this tech in healthcare.
The Healthcare Industry, VR, and AR
XRDC interviewed 5 innovators in art, science, game development and design, education, and R&D. The interviewees discuss how they bring AR and VR tech into the healthcare industry. As a result, the report uncovers many of the challenges and advantages of creating with the new tech.
This year, new standalone headsets from Oculus and Vive debuted. And recently, AR glasses like HoloLens are being used to train doctors and specialists. The take-anywhere equipment is quickly finding more use cases. For example, the report dives into Marijke Sjollema’s use of The Dolphin Swim Club VR in a medical setting.
As a result, Marijke explains how her app found use for patient healing and relief with waterproof VR goggles in a pool. Reaching past the boundaries of VR on dry land, the dolphin application is customizable to different patient needs without changing the environment. And that’s just the beginning.
Creating Legit Content
Technology improves over time. Consequently, AI is improving as well, which makes it easier for developers and studios to make games and applications that benefit different fields. As software, hardware, and applications improve, so do the mental health and medical fields. The report also tdiscusses the ways AI, in combination with AR and VR, is used to help PTSD patients with an app called Bravemind.
The wireless consumer and enterprise VR headsets are now available and are a major breakthrough product for all industries. Portable and easy to use, developers and designers share their own experiences with the standalone VR headsets in the report.
For instance, Arno Hartholt, Director of Research and Development, USC Institute for Creative Technologies believes that “anything we can do to lower the barrier of entry for end-users is huge. Being able to just pick up a piece of hardware, put it on, and get started is amazingly helpful in actually getting people to use your application.”
Creating new standalone headsets make sharing VR a social experience, which can aid in training and group activities. “While you typically have less computing power available, it allows you to focus fully on designing a core experience that’s user-friendly, engaging, and ultimately meaningful,” Arno says
In brief, making headsets and useful applications for AR and VR isn’t an easy or linear road from concept to full product. Hence, many of the interviewees discussed the challenge of getting their applications recognition by those in their field and FDA approval for use in medical, research, and therapeutic settings.
Do these issues sound familiar? The report is full of experiences that those in the medical fields and spatial industries will relate to. Likewise, you may see these interviewees at XRDC and can swap and share experiences.
The report has lots of interesting use cases for AR and VR. To illustrate, readers will learn how VR helps kids and people with special needs learn to use an MRI machine. Similarly, busy minds will want to know how an iPhone AR app trains brains to relax.
To learn more about these exciting and industry-changing applications visit the link at the top to get the report.
XRDC is an AR and VR conference that will be held in San Francisco’s Fort Mason Festival Pavilion on October 14-15. The conference will have topics on games, entertainment, healthcare, and more. As a result, companies like Apple, Google, Magic Leap, Microsoft, Oculus, and others will be in attendance with experiences.