SPREE Interactive enables location-based VR gaming by working with content developers and hardware manufacturers. While one might think that 2020 and 2021 would be a hard time for a location-based anything, SPREE is clearing funding, forming funding, and looking toward a post-COVID world.
SPREE Interactive was founded in 2017 as “Holodeck VR.” The company uses proprietary and patented “sensor fusion technology” to create spacious multiplayer VR experiences and attractions. Headquartered in Nuremberg, Germany, their experiences are available at a number of VR attractions throughout North America, Europe, and the Middle East.
A stated goal of the company is to become a “Netflix of VR experiences” by supporting third-party content created by developers for the platform and then entering partnerships and licensing agreements.
You might be thinking that this is a terrible time for location-based VR experiences. In the short-term, you might be right. Concerns about shared headsets as well as distance precautions arising from coronavirus have led to a dip in location-based VR.
However, for those companies able to play a longer game, COVID may help the market in the grand scheme of things. Before the pandemic, VR was certainly going places – including in entertainment. Location-based experiences like VR arcades were how many people experienced VR for the first time, even if these locations were less than ubiquitous.
Social distancing during the coronavirus pandemic has since contributed to an explosion of VR adoption in enterprise as well as in entertainment. SPREE is counting on this XR enthusiasm outlasting the virus.
“COVID has fueled ever more demand from shopping malls which now desperately need alternate revenue streams and innovative ways to utilize floorspace, especially with the foot traffic fluctuating and increasing in various markets,” founder and Managing Director, Jonathan Nowak Delgado, said in a release shared with ARPost.
During the time that foot traffic to VR attractions was down, SPREE closed a seed round of funding with millions of dollars in investments. They also signed partnerships and licensing agreements with hardware developer Pico Interactive and experience group VR Nerds.
The partnership with Pico allows SPREE to offer an “all-in-one free roam custom solution” based around Pico’s Neo 2 headset.
The partnership with VR Nerds makes SPREE the exclusive distributor of an all-in-one Tower Tag experience, which has been called “the world’s first free-roam immersive VR esports experience.” The experience features an exclusive stage and allows players to play against other players or against AI-powered bots in the paintball-like VR game.
That’s all of the news right now, but the company is already planning a new funding round and is always on the lookout for more partnerships.
“In order to continue to be on the forefront of the VR attractions industry, we will continue to build upon proprietary, patented sensor fusion technology, strategic partnerships, and a cutting edge content distribution platform as we plan our series A round later this year,” said Delgado.
No one would blame the average enthusiast for looking past experience-based VR right now. However, companies are using the present moment as a unique opportunity to bring this content to us in bigger, better, and more accessible ways in the post-COVID world.
Whether you have tried experience-based VR in the past or not, it may become more accessible and more popular in the coming months and it will in part be because of the legwork that companies like SPREE are putting in while we’re at home.
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