Virtual reality is opening doors to new possibilities and is enabling people to work and play in a completely new environment. It is an experience that is relatively new and is now accessible to a wider range of people. This highlights the importance of finding the right books to enhance your knowledge on the subject of VR. Here are some reading suggestions which will provide you with an understanding of how the technology works and how it can be used.
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
by Tony Parisi
The delivers an introduction to the world of VR and the tools, techniques and technologies used in programming VR on a wide range of platforms. This guide gives readers the ability to take a hands on approach to development and concept productions as well as stereo rendering, 3D input along with creating apps for desktop, mobile and web experiences.
Even if you are not already an expert, you can get started; all that is required is basic programming skills and some idea of mobile development. The book will enhance your knowledge of VR by delivering a number of examples that are clear, concise and easy to understand.
Virtual Reality Insider: Guidebook for the VR Industry
by Sky Nite
VR is a technology that has exploded into the public domain and further afield. Therefore, this aims to provide more information about VR regardless of whether you are interested in the subject or you already work within the field. It provides readers with an overview and a guide that relates to consumer virtual reality. For those who work in the industry, it can help to ignite new ideas, learn about what is happening in the industry and how your skills can be applied in specific ways.
Virtual Reality for Beginners!: How to Understand, Use & Create with VR
by Murray Ramirez
The aim of the is to provide an overarching insight into VR and what it is. It will take you on a journey through the history of VR and how it has been developed and implemented into many different industries as well as around the home. For those who have an interest in the subject, it will explain what is required to get started as well as the science behind the technology. Readers will be given an insight into the VR industry as well as hardware such as Google Cardboard, Oculus Rift and the Samsung Gear VR.
Virtual Reality Analytics: How VR and AR change Business Intelligence
by Joerg Osarek et al.
This takes an interesting angle towards VR and how it plays a part into the way in which consumers think. It explores the way in which VR can gather data about the behaviours of users during their VR experience and then linking it up with other relevant information. It considers how VR is one of the first of three new visual computing technologies coming our way, which includes Augmented Reality and Ubiquitous Sensory Mixed Reality. The book has been co-authored by experts from within the industry of VR and so, it provides a deeper insight into the world of VR analytics.