Augmented Reality

Four Books to Help you Learn About Augmented Reality

Some of the best books to help you get to grips with augmented reality

Augmented reality is still a relatively new technology to many, but understanding how it all works and what it is about will provide you with an insight into how it can enhance the world in which we live. Therefore, the following books could be the perfect place to start.


Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR (Usability)

By Steve Aukstakalnis

Four Books to Help you Learn About Augmented Reality

This [amazon_textlink asin=’0134094239′ text=’book’ template=’ProductLink’ store=’arpost-20′ marketplace=’US’ link_id=’48775f27-127b-11e8-9e10-1d8c73ad19f9′] is perfect for students and practitioners who are linked to the application of AR within a wide range of industries. It covers theory and practical, providing information on display sensors that are already available in a commercial sense or are likely to become available in the near future. It starts with a Foreword from NASA and begins by delivering an understanding of the mechanics behind human senses such as sight, touch and hearing and how they play a part in the design of wearable displays and how they are used.





Augmented Reality: A Practical Guide

By Stephen Cawood and Mark Fiala

Four Books to Help you Learn About Augmented RealityThe [amazon_textlink asin=’1934356034′ text=’book ‘ template=’ProductLink’ store=’arpost-20′ marketplace=’US’ link_id=’1803154b-127c-11e8-97ed-9771ea2a896c’] provides an introduction to AR backed by explanations linked to the way in which the technology works, while also giving readers the opportunity to try it through using the samples provided. Included with the book are code samples that are accessed using the downloadable ARTaq software SDK in C++ and C#.

It provides an understanding that makes it possible to explore 3D objects and how they are used in the world in which we live.





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Augmented Reality : Principles and Practice (Usability)

By Dieter Schmalstieg and Tobias Hollerer


Four Books to Help you Learn About Augmented RealityAR is a technology whereby, computer generated information is overlaid on the real world. This enhances human perception and cognitive abilities in ways that have never seen before. For those who want to work within the field of AR, a knowledge of a number of disciplines, which include computer graphics, computer vision and human-computer interaction are all required. This is where [amazon_textlink asin=’0321883578′ text=’Augmented Reality : Principles and Practice’ template=’ProductLink’ store=’arpost-20′ marketplace=’US’ link_id=’8e3d0ba8-127c-11e8-81fd-6b602f6ce4f9′] can bring all of his information and knowledge into one source reference. It provides a highlight into the principles and practice of AR with a high level of accuracy while looking at the technology from a technical, methodical and user viewpoint.




Augmented Reality: Where We Will All Live

By Jon Peddie


Four Books to Help you Learn About Augmented RealityThe [amazon_textlink asin=’3319545019′ text=’book ‘ template=’ProductLink’ store=’arpost-20′ marketplace=’US’ link_id=’e5c9200e-127f-11e8-aa9f-c7b3ebe04435′]will provide readers with a view of the world of AR and what it means by allowing them to explore the technology and compare it to other technologies such as Virtual Reality.

It is written to provide readers with an insight into the early philosophies that brought AR to where it is today and the impact it has had on modern society. It also considers any future developments of the technology while it gives readers the tools required to gain an insight into the issues that are linked to the definition, creation and how they use their perception of reality to perceive what they represent on a daily basis and how they react to it.

Effectively, the book can be used as a guide to AR in order for technologists, business managers and academics to gain a valuable insight into the technology.


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the authorCraig
Loves writing as it lets him put his experience and love of technology to good use. Interests: AR, VR, gadgets and wearables. Spare time: enjoys using the gym and spending time with his wife and three-year-old son.