Final Day of AWE: Talks, Announcements, and Awards
Announcements from Unreal and Atheer, and a series of panel discussions focusing on the future of XR. Finally, AWE wraps with the Auggies and Nextant awards.
Announcements from Unreal and Atheer, and a series of panel discussions focusing on the future of XR. Finally, AWE wraps with the Auggies and Nextant awards.
The VR/AR Global Summit takes place from June 1 to June 3 and includes panelists, speakers, and presenters from the whole world of XR technology.
AWE Day 3 featured XR technology talks from the University of Oregon and the Virtual World Society, with announcements from Unity, HP and Microsoft, NVIDIA, and others.
Tools, updates, SDKs, market projections, adapting to COVID and more. Industry experts and enterprise reps from major XR companies in our AWE highlight.
8th Wall’s newest WebAR tool Face Effects dropped this week and ARPost got the inside scoop from VP of Product Tom Emrich and Interaction Designer Rigel Benton.
The four-day XR technology conference AWE started off with a welcome address by founder Ori Inbar and news from 8th Wall, Google, Qualcomm, Sony, and others.
Everything we know about the upcoming ambitious five-day XR technology conference and its sponsors, including iLRN, Educators in VR, and the IEEE.
We look at Nreal’s new game, a new way for developers to get involved in designing multiplayer XR experiences, and the company’s expanded partnership with DT.
MR company ThirdEye just announced a partnership with a group that most readers might not have heard of before - NuEye - which makes visual prosthetics.
We look at the past, present, and future of the XR technology showcase and AWE’s Auggies, including the first public announcement of this year’s nominations.
XRHealth specializes in FDA-approved telehealth VR solutions. Pico makes all-in-one headsets for healthcare and industry. The two were meant for each other.
VIVE Senior Director of Enterprise content on how enterprise companies can be smart about using VR solutions by using lots and lots of VR solutions.
Educational XR company DEVAR’s CEO Anna Belova believes the technology and philosophy of AR edutainment has a lot to offer - before, during, and after COVID.
How the two companies came together with microbrewers to create and share a unique AR experience bringing some light and color during the COVID-19 crisis.
VIVEPORT director of product Adhar Walia shared the platform’s 2020 roadmap including simplified documentation, SDKs, and a lot for gamers to look forward to.
The AWE’s XR technology Auggie Awards are in voting. Here we look at how voting works from registering for an account through the judging process.
AR experiences from social media sites like Facebook and Instagram are important XR use cases. Some new experiences on the sites were just teased.
The guide is great for people exploring XR technology for collaboration for the first time. It’s also a harbinger of bigger things to come in the near future.
VIVE webinar shares tools, tips, and tricks that even the smallest indie devs can use to make sure that their VR games reach as many people as possible.
With social isolation an even greater problem during the coronavirus pandemic, three companies have partnered together to distribute VR headsets to elder-care facilities.
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