The 5th Annual VR Awards Hosted by AIXR
The annual VR Awards recognized experiences, companies, and individuals in thirteen categories and the coveted Accenture Lifetime Achievement Award.
The annual VR Awards recognized experiences, companies, and individuals in thirteen categories and the coveted Accenture Lifetime Achievement Award.
This year’s Auggie Awards ceremony saw two new categories with winners including Microsoft, Google, Zappar, Hand Physics Lab, Breonna’s Garden, Snap, and Niantic.
Panels led by Dean Takahashi and Kavya Pearlman, and talks by Kent Bye, Hao Li, and Louis Cacciuttolo. All followed by Ori Inbar’s closing and the state of XR.
Takes on the metaverse from Bobby Murphy, Charlie Fink, Toni Parisi, Catherine D. Henry, and Kavya Pearlman, plus news from Blippar, Vuzix, and CareAR.
Qualcomm, Niantic, and 8th Wall announce metaverse builders, news from Chicken Waffle, and a talk on the role of NFTs and gaming in our virtual identities.
We talk to Charlie Fink and Greg Chiemingo about what makes the AWE conference so special to them in honor of the event’s return to in-person.
Microsoft CEO Satya Nadella spoke of a pandemic-fuelled new normal and a metaverse built on data from the real world. In news: Mesh and Teams integration.
The free-to-attend hybrid conference takes place this month and brings together experts in AR/VR policy and experiences. Here’s how and why to participate.
It is humanly impossible to see all that there is to see at AWE. Here, we learn that it is also impossible to write about all that we want to see.
WebXR insights and analysis from Amy Peck, Alan Smithson, and others, all hosted by Samantha Mathews and produced by the team that brought you the Polys.
After two years online and one rescheduling, AWE Asia is raring and ready to go. We tell you how it got here, how to attend, and what to look forward to.
We take a look at this year’s VR Awards finalists - including returning winners from last year, those looking for another shot at glory, and of course the newcomers.
We check out Zappar’s two-day AR Pioneers event, explore hardware and software announcements, and see recent experiences with Angry Birds and LEGO.
The Immersive Learning Research Network (iLRN) held its seventh conference consisting of over 100 sessions and over 37 hours of presentations.
Representatives of Unity, 8th Wall, Holo-Light, Media Monks, and Sunrise International share their insights and predictions on changing XR markets.
This year’s VR/AR Association Global Summit included exciting announcements and premiers and discussions about tech convergence and the metaverse.
ONX Studio is launching its inaugural virtual reality showcase as a creative collaborator of the Tribeca Festival. It will run from June 9 to 20.
ARPost looks at remote events from the last year and talks with event organizers and platform providers about what the future looks like from here.
Focus 3 and Pro 2 headsets, Reality System 2, Sync coming out of beta, a new partner program, and more announced at an enterprise-focused VIVECON.
A look at some of the highlights and trends from “the largest VR/AR event in education” which took place virtually on April 29. Global Summit in June.
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