EWTS Shines a Light on Enterprise XR and Wearables
EWTS 2020 wrapped up on Friday after a packed four days. Highlights included insights into the present and predictions into the future of enterprise XR.
EWTS 2020 wrapped up on Friday after a packed four days. Highlights included insights into the present and predictions into the future of enterprise XR.
The three-day VRDays Europe is taking place live in and broadcast from Amsterdam. This year’s event features over 130 speakers and a physical magazine.
Kinful is a platform that lets students learn about social and emotional topics through 360-videos created by fellow students. During this National Bullying Prevention Month, Pico helps them do that.
An IMMY headset for viewing immersive media without VR sickness was supposed to be released soon. Unfortunately, the company is taking a different path.
ARPost talked with Rendever co-founder and CEO, Kyle Rand, about Rendever, EnvisionHome, and the variety of benefits to VR experiences in elder-care.
ZapBox has been around for a while already in an “exploratory” cardboard model. After five years of research Zappar has launched a serious upgrade.
Hundreds of XR technology presenters and thousands of attendees attended the VRARA’s VR/AR Global Summit to discuss the industry in these unique times.
After writing a preview of the G2 4K series this summer, Pico sent me a headset to try out myself. No headset is perfect, but this one does not disappoint.
Blippar was early on the AR experiences scene. Maybe too early. But they’re back and changing the way that we look at… well, a lot of things, actually.
We talk with 8th Wall’s CEO and co-founder Erik Murphy-Chutorian and VP of Product Tom Emrich about their new tool for curved surface webAR targets.
Designing an automobile has been a process firmly rooted in the physical world. When in-person collaboration became impossible, mixed reality stepped in.
FundamentalVR’s existing immersive learning tools created virtual operating rooms but lacked other useful features. Teaching Space aims to remedy that.
A team of organizations and XR companies are banding together to raise funds for Doctors Without Borders through golf and other VR sports tournaments.
Highlights of this year’s Facebook Connect livestream include announcements about the Quest 2 and discussions on Facebook’s anticipated future AR glasses.
For many of us, haptics means hardware. However, it also has to be coded and software infrastructure is underdeveloped. That’s where Interhaptics comes in.
The British Film Institute’s London Film Festival includes an “Expanded strand” of over twenty immersive media installations showing on Web VR and Oculus.
As Pico continues to position itself as a staple of enterprise VR, they partner with cloud service provider Snobal on the brink of major solution release.
A lot is changing in education and XR technology. A recent focus on distance learning has contributed to those fields coming together like never before.
What is 5G internet? How is it different from 4G? How does it impact the future of XR technology? Does it cause cancer? We explore all this and more.
Social AR for most of us is all just fun and games. For the major players, it’s competition. And Snap just changed the game with full-body lenses.
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