Language Learning in the Metaverse
Languages don’t exist in isolation. So, language learning happens best when you immerse yourself in it. Do so through these immersive worlds and apps.
Languages don’t exist in isolation. So, language learning happens best when you immerse yourself in it. Do so through these immersive worlds and apps.
Digital twins are older than you’d think and come in different shapes and sizes. From CAD files to NFTs and everything in between, we’ve got you covered.
AltspaceVR is one of the most accessible and user-friendly virtual worlds out there. We may have taken it for granted. But no more! See you in VR.
Some speakers at the VR/AR Association 2022 Enterprise Forum avoided using “the M word.” Others embraced it. Even when it wasn’t in a speaker’s mouth, metaverse was in everyone’s mind at this year’s event.
Chairwoman Weili Dai and CEO James Kaplan walk us through the past, present, and future of MeetKai, a company with a refreshing take on the metaverse.
We catch up with VRdirect’s Dr. Rolf Illenberger to learn about the platform’s new WebStudio, how it’s used, and what it means for 3D content creation.
Regal and Moviebill are expanding a partnership to turn cinema tickets into AR collectibles. As for right now, all of the magic is in a mobile app.
Inworld AI is creating a tool to create artificial intelligences for the metaverse. Here’s all you need to know, including how you’ll be able to help.
We take a look back at the first four years of the VR game Synth Riders and rhythm-fueled fun and fitness in VR.
A look at an AR activation by ROSE helping Mastercard and Mastercard holders donate to cancer research through Stand Up to Cancer for up to $5M.
Conquest VR launched at AWE and is getting ready to roll out a hardware adapter bringing high-quality audio to Meta Quest 2 (and everything else).
Trends from “Digital Fashion, Content, Immersive Entertainment, and Storytelling” - the most recent session on metaverse technologies from the VR/AR Association.
Organizations and individuals have different approaches to an interoperable metaverse. How are they chasing this elusive goal? Can it ever be done?
The inspiration behind the LGBTQ+ VR Museum, how it came together, what it looks like today, and what it may look like (and how you may see it) in the future.
We look at the local and global Snap Lenses made with brands like Gucci, Balenciaga, and Versace, as well as how the Lenses could preview more to come.
How Meta, Snap, Virbela, and Rendever celebrate Pride Month. Also, a look at the LGBTQ+ VR Museum that is not limited to June, but is certainly in the spirit.
The module currently consists of a single VR simulation focusing on postpartum hemorrhage, with additional simulations to be added in the coming months.
We got an IMAJION demo from CEO Adrian Hatch. The collaboration platform allows a desktop user to annotate an on-site worker’s worldview with AR.
Whether you’re physically in Mayfair with a mobile phone or exploring from home on a 3D desktop viewer, Darabase helps you explore London history.
Shortly after announcing a media partnership with Cinedigm, Nreal is now compatible with some Steam titles, and looking for app and content developers.
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