From research to conferences, virtual campuses, and hybrid experiences, XR education is alive and well. But what it should look like is an open discussion.
Discover the most desirable AR/VR certifications that will impress employers and will get you started on a successful career path.
Xenco Medical makes patient-specific surgical equipment but surgeons were limited to off-the-shelf anatomical models for instruction. Cue HoloMedX.
In special education, AR makes lessons more fun and engaging. It also makes learning more accessible for children with a wide range of special needs.
The Immersive Learning Research Network (iLRN) held its seventh conference consisting of over 100 sessions and over 37 hours of presentations.
XpertVR, a Canadian startup, will host a series of webinars dealing with the use of VR in education targeted at university staff.
Virtual reality is steadily establishing itself as a cornerstone of many up-and-coming technologies in the business world. Find out which, how, and why in this article.
The article attempts to identify new perspectives that will form the basis of the future paradigm of education. Learn how virtual reality technologies determine key positions in the near future.
Distance learning is now a widely accepted learning method. But it is not bereft of challenges. One solution that addresses some of these challenges is the use of augmented reality.
FundamentalVR’s existing immersive learning tools created virtual operating rooms but lacked other useful features. Teaching Space aims to remedy that.
Ryerson University is launching the Ryerson Augmented Learning Experience in the fall, a first-of-its-kind augmented reality education platform.
Lenovo’s Rich Henderson talks VR Classroom 2, the platform that’s rethinking remote learning through XR experiences from a variety of provider partnerships.
Experts in immersive learning from around the world appeared in VirBELA for a five-day conference including panels, keynotes, research, and more.
Everything we know about the upcoming ambitious five-day XR technology conference and its sponsors, including iLRN, Educators in VR, and the IEEE.