AWE 2021 Day Two: More on the Metaverse
Takes on the metaverse from Bobby Murphy, Charlie Fink, Toni Parisi, Catherine D. Henry, and Kavya Pearlman, plus news from Blippar, Vuzix, and CareAR.
Takes on the metaverse from Bobby Murphy, Charlie Fink, Toni Parisi, Catherine D. Henry, and Kavya Pearlman, plus news from Blippar, Vuzix, and CareAR.
Qualcomm, Niantic, and 8th Wall announce metaverse builders, news from Chicken Waffle, and a talk on the role of NFTs and gaming in our virtual identities.
The Melbourne International Film Festival inaugurates the Extended Reality Commission. An AU$80,000 grant from Ling Ang to be awarded to the MIFF XR winning entry.
To enable creators to harness the power of immersive technologies, Prox & Reverie has recently launched The Forge—a revolutionary metaverse XR studio system.
We talk education and ecosystems with XR Terra founder Hakan Satiroglu, now the company’s GM and the new Vice President of Strategy for the Glimpse Group.
Ultraleap has recently launched the fifth-generation Gemini hand tracking platform with improved performance and faster loading speed.
Emerging technologies are so nascent that there aren’t laws and protections governing how they work. This creates opportunity, but it also causes chaos.
WebXR insights and analysis from Amy Peck, Alan Smithson, and others, all hosted by Samantha Mathews and produced by the team that brought you the Polys.
From research to conferences, virtual campuses, and hybrid experiences, XR education is alive and well. But what it should look like is an open discussion.
After two years online and one rescheduling, AWE Asia is raring and ready to go. We tell you how it got here, how to attend, and what to look forward to.
What is AR? What is XR technology? What is it good for? How is AR different from VR? What are NFTs? And, while we’re at it, what things don’t people ask about?
A look at the metadiscourse that is arguing about the metaverse, including what it means and what it doesn’t mean, who should be using it, and how.
The COVID-19 pandemic has proven a catalyst for AR/VR accelerated adoption, both by consumers and by various industry sectors.
Far from insider back-patting, the survey of nearly 200 XR industry leaders presents complex positions on obstacles and opportunities in the road ahead.
Virtual avatars are increasingly popular in various industries, and may even replace actual people in business meetings to avoid Zoom fatigue.
Discover the most important in-person and virtual XR events in 2021 and save the date for those you are most interested in.
For a long time, the big news in XR has been when it moved fast and did remarkable things. But maybe we should talk about XR digging in. Let’s talk about Glimpse.
Planar Studios relies on proprietary technology to create top-of-the-line display solutions for VP and XR with applications in many industries.
You’ve probably heard of people buying “virtual real estate.” SuperWorld co-founder and CEO Hrish Lotlikar talked us through how it all works out.
Look inside “The Augmented Workforce”, an industrialist’s how-to and technologist’s factory tour. Featuring quotes by authors John Buzzell and Cathy Hackl.
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