Talespin and Pearson Usher in the Future of Work With Ambitious Storyworld
Talespin CEO Kyle Jackson talks us through the creation of “Where’d Everybody Go?” and why storyworlds are the future of immersive enterprise education.
Talespin CEO Kyle Jackson talks us through the creation of “Where’d Everybody Go?” and why storyworlds are the future of immersive enterprise education.
Although the edtech sector has grown in voracity since COVID-19, it’s the extended reality that holds the key to unprecedented levels of immersiveness.
Contrary to popular belief, teachers look forward to working with XR as a classroom aid for more engaged learning. Check out XRA’s survey results.
A demo of the Ludenso textbook augmented reality app with co-founder and CMO Ingrid Skrede. We look inside publishing and learning with the educational app.
Languages don’t exist in isolation. So, language learning happens best when you immerse yourself in it. Do so through these immersive worlds and apps.
The world of AR/VR may be daunting at first glance. Navigate your way to a successful career with Circuit Stream’s industry-certified XR webinars and workshops.
Wellstar Health System partners with virtual reality developer Moth+Flame for innovative healthcare leadership training.
VR in education provides the optimal compromise between students and educators, making learning relevant, interesting, and interactive. Let’s take a look at the future of this technology in the educational field.
XR technology has great promise in the workplace, care facilities, and even schools. But, this promise requires XR data - a sensitive and fluid substance.
Programmable robotics company Ozobot launches MetaBot, the free AR robot for education in STEM, available for free to students and teachers.
Take a spin on the ENGAGE platform via VR and the 2D desktop mode, highlighting some of the key features for learning, teaching, and collaborating.
The article attempts to identify new perspectives that will form the basis of the future paradigm of education. Learn how virtual reality technologies determine key positions in the near future.
We talk with CEO Frank Furnari about VRtuoso, remote learning, and Enterprise XR in the time of the pandemic and beyond, into the future of XR tech.
Distance learning is now a widely accepted learning method. But it is not bereft of challenges. One solution that addresses some of these challenges is the use of augmented reality.
Ryerson University is launching the Ryerson Augmented Learning Experience in the fall, a first-of-its-kind augmented reality education platform.
Lenovo’s Rich Henderson talks VR Classroom 2, the platform that’s rethinking remote learning through XR experiences from a variety of provider partnerships.
COVID-19 has done more than lead to a run on headsets. XR companies around the world are changing the ways that they work so we can change the ways we work.
Experts in immersive learning from around the world appeared in VirBELA for a five-day conference including panels, keynotes, research, and more.
Everything we know about the upcoming ambitious five-day XR technology conference and its sponsors, including iLRN, Educators in VR, and the IEEE.
Have you ever wondered if augmented reality is going to be of any help to the education industry? Many...
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