XR Companies Working Overtime – From Home
COVID-19 has done more than lead to a run on headsets. XR companies around the world are changing the ways that they work so we can change the ways we work.
COVID-19 has done more than lead to a run on headsets. XR companies around the world are changing the ways that they work so we can change the ways we work.
Self-proclaimed “Kid Tony Stark” talks to ARPost about the Vector Gear, a next-generation XR headset with a custom UI currently seeking funds on Indiegogo.
AWE Day 3 featured XR technology talks from the University of Oregon and the Virtual World Society, with announcements from Unity, HP and Microsoft, NVIDIA, and others.
Tools, updates, SDKs, market projections, adapting to COVID and more. Industry experts and enterprise reps from major XR companies in our AWE highlight.
The four-day XR technology conference AWE started off with a welcome address by founder Ori Inbar and news from 8th Wall, Google, Qualcomm, Sony, and others.
NVIDIA CloudXR is a newely launched SDK kit that allows tetherless high-fidelity XR streaming using 5G and enterprise networks.
We look at the past, present, and future of the XR technology showcase and AWE’s Auggies, including the first public announcement of this year’s nominations.
XRHealth specializes in FDA-approved telehealth VR solutions. Pico makes all-in-one headsets for healthcare and industry. The two were meant for each other.
As offline events transfer to the virtual world, brands are connecting with consumers in unique and engaging ways from the safety of their home thanks to XR tech.
The guide is great for people exploring XR technology for collaboration for the first time. It’s also a harbinger of bigger things to come in the near future.
Gauthier on Unity’s XR technology for enterprise ahead of XR Immersive Enterprise 2020.
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ThirdEye, the innovative XR company, has recently forged a new partnership with 3D Media. The partnership will help to...
Press release London, February 8, 2020 — Over the next 10 years, XR’s potential across consumer and commercial...
Press release Boston, February 1, 2020 — A greater awareness and acceptance of the value of VR and...
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