Saks Partners With Yahoo to Create AR Selfie Filters for Instagram
Top retailer Saks works with Yahoo Creative Studios to create three AR selfie filters for Instagram featuring a selection of holiday gift products.
Top retailer Saks works with Yahoo Creative Studios to create three AR selfie filters for Instagram featuring a selection of holiday gift products.
Holoride transforms journeys into personalized immersive experiences by combining XR technology and car navigational data.
The Neo 3 was announced in April, but isn’t set to hit the shelves until summer 2022, coinciding with Pico’s consumer support coming to the US.
Lenovo's VR Classroom 2 has officially brought mainstream VR into the classroom. However, challenges still stand in the way of widespread implementation.
Augmented reality offers great potential for fans who want to immersively experience sports games from the comfort of their own couches.
We already introduced FRAME in our list of remote work platforms. But after a recent update, it’s time for a closer look starting with the basic features.
VR and AR retail has caught on during the pandemic. While it’s still far from a mainstream solution, it provides benefits that aren’t going away.
With the constant evolution of XR, what are the AR, VR, and MR trends that we'll be seeing in development in 2022 and beyond?
The annual VR Awards recognized experiences, companies, and individuals in thirteen categories and the coveted Accenture Lifetime Achievement Award.
The Nreal Light glasses, long-awaited by US consumers, are finally available with the support of Verizon 5G. Is this the beginning of consumer AR wearables?
From Rendever programs offered through a regional library to MyndVR being better than ever on VIVE Flow, VR is coming to senior living in some major ways.
Assemblr Studio Web is a web-based AR creator which developers can use with greater ease and benefit from more useful features.
Extended reality can pave the way for true digital transformation and better training outcomes. By leveraging XR-based training, we can begin to solve the employment crisis that the country is facing.
This year’s Auggie Awards ceremony saw two new categories with winners including Microsoft, Google, Zappar, Hand Physics Lab, Breonna’s Garden, Snap, and Niantic.
Augmented reality-based presentations also allow better iterations in an ongoing design project and ensure better outcomes by syncing expectations on both ends.
Panels led by Dean Takahashi and Kavya Pearlman, and talks by Kent Bye, Hao Li, and Louis Cacciuttolo. All followed by Ori Inbar’s closing and the state of XR.
Takes on the metaverse from Bobby Murphy, Charlie Fink, Toni Parisi, Catherine D. Henry, and Kavya Pearlman, plus news from Blippar, Vuzix, and CareAR.
Qualcomm, Niantic, and 8th Wall announce metaverse builders, news from Chicken Waffle, and a talk on the role of NFTs and gaming in our virtual identities.
We talk to Charlie Fink and Greg Chiemingo about what makes the AWE conference so special to them in honor of the event’s return to in-person.
The Melbourne International Film Festival inaugurates the Extended Reality Commission. An AU$80,000 grant from Ling Ang to be awarded to the MIFF XR winning entry.
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